Reverse unused audio functions from mobile
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@ -48,7 +48,7 @@ public:
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eAudioType m_nType;
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void *m_pEntity;
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bool8 m_bIsUsed;
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uint8 m_bStatus;
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bool8 m_bStatus;
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int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
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float m_afVolume[NUM_AUDIOENTITY_EVENTS];
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uint8 m_AudioEvents;
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@ -237,7 +237,9 @@ public:
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void Service();
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int32 CreateEntity(eAudioType type, void *entity);
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void DestroyEntity(int32 id);
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bool8 GetEntityStatus(int32 id);
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void SetEntityStatus(int32 id, bool8 status);
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void *GetEntityPointer(int32 id);
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void PlayOneShot(int32 index, uint16 sound, float vol);
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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