implemented most of vice city path system
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@ -118,7 +118,7 @@ SpawnCar(int id)
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if(CModelInfo::IsBoatModel(id))
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v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f);
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else
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v->SetPosition(ThePaths.m_pathNodes[node].pos);
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v->SetPosition(ThePaths.m_pathNodes[node].GetPosition());
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v->GetMatrix().GetPosition().z += 4.0f;
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v->SetOrientation(0.0f, 0.0f, 3.49f);
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