more CAutomobile
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@ -1173,7 +1173,7 @@ enum {
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// This checks model A's spheres and lines against model B's spheres, boxes and triangles.
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// Returns the number of A's spheres that collide.
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// Returned ColPoints are in world space.
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// NB: lines do not seem to be supported very well, use with caution
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// NB: only vehicles can have col models with lines, exactly 4, one for each wheel
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int32
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CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
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const CMatrix &matrixB, CColModel &modelB,
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