CPopulation 3 and fixes
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@ -1519,7 +1519,7 @@ CPed::BeingDraggedFromCar(void)
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#ifdef VC_PED_PORTS
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if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
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if (m_pMyVehicle) {
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m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime);
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m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
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}
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}
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#endif
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@ -2954,6 +2954,11 @@ CPed::QuitEnteringCar(void)
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if (veh->m_nNumGettingIn != 0)
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veh->m_nNumGettingIn--;
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#ifdef VC_PED_PORTS
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if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
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RestorePreviousObjective();
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#endif
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veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType);
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}
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@ -2965,7 +2970,7 @@ CPed::QuitEnteringCar(void)
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animAssoc = m_pVehicleAnim;
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if (animAssoc) {
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animAssoc->blendDelta = -4.0f;
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animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
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animAssoc->flags |= ASSOC_DELETEFADEDOUT;
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animAssoc = m_pVehicleAnim;
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animAssoc->flags &= ~ASSOC_RUNNING;
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}
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@ -4161,7 +4166,10 @@ CPed::ClearObjective(void)
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{
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if (IsPedInControl() || m_nPedState == PED_DRIVING) {
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m_objective = OBJECTIVE_NONE;
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#ifdef VC_PED_PORTS
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m_pedInObjective = nil;
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m_carInObjective = nil;
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#endif
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if (m_nPedState == PED_DRIVING && m_pMyVehicle) {
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if (m_pMyVehicle->pDriver != this) {
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@ -13603,7 +13611,10 @@ CPed::ProcessObjective(void)
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if (InVehicle()) {
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if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN
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&& (m_nPedType != PEDTYPE_COP
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|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < 0.000025f)) {
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#ifdef VC_PED_PORTS
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|| m_pMyVehicle->IsBoat()
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#endif
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|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.005f))) {
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if (m_pMyVehicle->IsTrain())
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SetExitTrain(m_pMyVehicle);
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#ifdef VC_PED_PORTS
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