NO_ISLAND_LOADING ported from re3
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@ -527,6 +527,10 @@ CMenuManager::CMenuManager()
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m_fMapCenterY = MENU_Y(225.0f);
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DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
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DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
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#ifdef NO_ISLAND_LOADING
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m_PrefsIslandLoading = ISLAND_LOADING_LOW;
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#endif
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}
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void
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