sync with re3
-radardisc shadow fix -fix for the dimension where moon is round -correct radar based on the early gta 3 screenshot -proper scaling based on ps2 gta 3 -ini and debugmenu options
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@ -20,6 +20,16 @@ uint8 CDraw::FadeRed;
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uint8 CDraw::FadeGreen;
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uint8 CDraw::FadeBlue;
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#ifdef PROPER_SCALING
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bool CDraw::ms_bProperScaling = true;
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#endif
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#ifdef FIX_RADAR
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bool CDraw::ms_bFixRadar = true;
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#endif
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#ifdef FIX_SPRITES
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bool CDraw::ms_bFixSprites = true;
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#endif
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float
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CDraw::CalculateAspectRatio(void)
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{
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@ -75,13 +85,9 @@ CDraw::SetFOV(float fov)
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ms_fFOV = fov;
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}
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#ifdef ASPECT_RATIO_SCALE
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float
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ScaleAndCenterX(float x)
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#ifdef PROPER_SCALING
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float CDraw::ScaleY(float y)
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{
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if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
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return x;
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else
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return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x);
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return ms_bProperScaling ? y : y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC);
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}
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#endif
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#endif
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