rename m_vehEnterType -> m_vehDoor
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@ -2212,7 +2212,7 @@ CCamera::StartTransition(int16 newMode)
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while(deltaBeta < -PI) deltaBeta += 2*PI;
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deltaBeta = Abs(deltaBeta);
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door = FindPlayerPed()->m_vehEnterType;
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door = FindPlayerPed()->m_vehDoor;
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if(deltaBeta > HALFPI){
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if(((CPed*)pTargetEntity)->m_carInObjective){
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if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){
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@ -2293,7 +2293,7 @@ CCamera::StartTransition(int16 newMode)
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}
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#endif
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door = FindPlayerPed()->m_vehEnterType;
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door = FindPlayerPed()->m_vehDoor;
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if(deltaBeta > HALFPI){
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if(((CVehicle*)pTargetEntity)->IsUpsideDown()){
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if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice
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