Adding getters and setters for type and status
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@ -278,7 +278,7 @@ CAnimViewer::Update(void)
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// }
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} else {
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newEntity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
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newEntity->m_status = STATUS_ABANDONED;
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newEntity->SetStatus(STATUS_ABANDONED);
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}
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newEntity->bIsStuck = true;
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} else if (modelInfo->m_type == MITYPE_PED) {
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@ -296,7 +296,7 @@ CAnimViewer::Update(void)
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CWorld::Add(newEntity);
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TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT);
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}
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if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) {
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if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
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((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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pTarget->GetPosition().z = 0.0f;
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