Adding getters and setters for type and status
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@ -869,8 +869,8 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
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CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
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if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) {
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if(veh->m_status != STATUS_ABANDONED && veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_PLAYER &&
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veh->m_status != STATUS_PLAYER_REMOTE) {
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if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER &&
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veh->GetStatus() != STATUS_PLAYER_REMOTE) {
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CVector vehPos(veh->GetPosition());
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CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level);
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