implemented some of CCam and dependencies
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@ -30,7 +30,7 @@ CClock::Initialise(uint32 scale)
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void
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CClock::Update(void)
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{
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if(CPad::GetPad(1)->NewState.r1){
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if(CPad::GetPad(1)->GetRightShoulder1()){
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ms_nGameClockMinutes += 8;
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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if(ms_nGameClockMinutes >= 60){
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