Rename LEVEL_NONE to LEVEL_GENERIC
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@ -357,7 +357,7 @@ bool CGame::Initialise(const char* datFile)
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CStreaming::Init();
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CStreaming::LoadInitialVehicles();
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CStreaming::LoadInitialPeds();
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CStreaming::RequestBigBuildings(LEVEL_NONE);
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
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CStreaming::LoadAllRequestedModels(false);
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printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
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@ -511,7 +511,7 @@ void CGame::ReInitGameObjectVariables(void)
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CTimeCycle::Initialise();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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CStreaming::RequestBigBuildings(LEVEL_NONE);
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
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CStreaming::LoadAllRequestedModels(false);
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CPed::Initialise();
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CEventList::Initialise();
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