more high level functions
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@ -8,6 +8,7 @@
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#include "General.h"
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#include "CullZones.h"
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#include "SurfaceTable.h"
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#include "MBlur.h"
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#include "Camera.h"
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const float DefaultFOV = 80.0f; // actually 70.0f
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@ -72,6 +73,16 @@ WRAPPER void CCamera::Fade(float timeout, int16 direction) { EAXJMP(0x46B3A0); }
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WRAPPER void CCamera::ProcessFade(void) { EAXJMP(0x46F080); }
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WRAPPER void CCamera::ProcessMusicFade(void) { EAXJMP(0x46F1E0); }
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int
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CCamera::GetScreenFadeStatus(void)
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{
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if(m_fFLOATingFade == 0.0f)
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return FADE_0;
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if(m_fFLOATingFade == 255.0f)
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return FADE_2;
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return FADE_1;
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}
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void
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CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b)
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{
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@ -81,6 +92,34 @@ CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b)
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CDraw::FadeBlue = b;
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}
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void
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CCamera::SetMotionBlur(int r, int g, int b, int a, int type)
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{
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m_BlurRed = r;
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m_BlurGreen = g;
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m_BlurBlue = b;
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m_motionBlur = a;
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m_BlurType = type;
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}
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void
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CCamera::SetMotionBlurAlpha(int a)
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{
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m_imotionBlurAddAlpha = a;
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}
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void
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CCamera::RenderMotionBlur(void)
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{
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if(m_BlurType == 0)
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return;
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CMBlur::MotionBlurRender(m_pRwCamera,
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m_BlurRed, m_BlurGreen, m_BlurBlue,
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m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
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}
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/*
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*
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* CCam
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@ -1202,6 +1241,10 @@ STARTPATCHES
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InjectHook(0x42C760, &CCamera::IsSphereVisible, PATCH_JUMP);
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InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
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InjectHook(0x46FD40, &CCamera::SetMotionBlur, PATCH_JUMP);
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InjectHook(0x46FD80, &CCamera::SetMotionBlurAlpha, PATCH_JUMP);
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InjectHook(0x46F940, &CCamera::RenderMotionBlur, PATCH_JUMP);
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InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
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InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
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InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);
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