This commit is contained in:
Fire-Head
2020-12-07 21:50:18 +03:00
212 changed files with 36053 additions and 29491 deletions

View File

@ -3,6 +3,9 @@
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
#ifdef BUTTON_ICONS
#include "FileMgr.h"
#endif
void
AsciiToUnicode(const char *src, wchar *dst)
@ -224,6 +227,12 @@ wchar foreign_table[128] = {
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
};
#ifdef BUTTON_ICONS
CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
int CFont::PS2Symbol = BUTTON_NONE;
int CFont::ButtonsSlot = -1;
#endif // BUTTON_ICONS
void
CFont::Initialise(void)
{
@ -286,6 +295,34 @@ CFont::Initialise(void)
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
#ifdef BUTTON_ICONS
if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
CFileMgr::CloseFile(file);
ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
CTxdStore::AddRef(ButtonsSlot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(ButtonsSlot);
#if 0 // unused
ButtonSprite[BUTTON_UP].SetTexture("up");
ButtonSprite[BUTTON_DOWN].SetTexture("down");
ButtonSprite[BUTTON_LEFT].SetTexture("left");
ButtonSprite[BUTTON_RIGHT].SetTexture("right");
#endif
ButtonSprite[BUTTON_CROSS].SetTexture("cross");
ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
ButtonSprite[BUTTON_SQUARE].SetTexture("square");
ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
ButtonSprite[BUTTON_L1].SetTexture("l1");
ButtonSprite[BUTTON_L2].SetTexture("l2");
ButtonSprite[BUTTON_L3].SetTexture("l3");
ButtonSprite[BUTTON_R1].SetTexture("r1");
ButtonSprite[BUTTON_R2].SetTexture("r2");
ButtonSprite[BUTTON_R3].SetTexture("r3");
CTxdStore::PopCurrentTxd();
}
#endif // BUTTON_ICONS
}
#ifdef MORE_LANGUAGES
@ -334,6 +371,13 @@ CFont::ReloadFonts(uint8 set)
void
CFont::Shutdown(void)
{
#ifdef BUTTON_ICONS
if (ButtonsSlot != -1) {
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
ButtonSprite[i].Delete();
CTxdStore::RemoveTxdSlot(ButtonsSlot);
}
#endif
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
@ -359,8 +403,34 @@ CFont::InitPerFrame(void)
#endif
SetDropShadowPosition(0);
NewLine = 0;
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
}
#ifdef BUTTON_ICONS
void
CFont::DrawButton(float x, float y)
{
if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
return;
if (PS2Symbol != BUTTON_NONE) {
CRect rect;
rect.left = x;
rect.top = Details.scaleY + Details.scaleY + y;
rect.right = Details.scaleY * 17.0f + x;
rect.bottom = Details.scaleY * 19.0f + y;
int vertexAlphaState;
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
}
}
#endif
void
CFont::PrintChar(float x, float y, wchar c)
{
@ -642,7 +712,14 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s)
y = ystart;
while(*s){
#ifdef FIX_BUGS
float f = Details.centre ? Details.centreSize :
Details.rightJustify ? xstart - Details.rightJustifyWrap :
Details.wrapX;
#else
float f = (Details.centre ? Details.centreSize : Details.wrapX);
#endif
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
f -= SCREEN_SCALE_X(21.0f * 2.0f);
@ -722,8 +799,15 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
x = xstart;
y = ystart;
#ifdef FIX_BUGS
float xEnd = Details.centre ? Details.centreSize :
Details.rightJustify ? xstart - Details.rightJustifyWrap :
Details.wrapX;
#else
float xEnd = (Details.centre ? Details.centreSize : Details.wrapX);
#endif
while(*s){
if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){
if(x + GetStringWidth(s) > xEnd){
// reached end of line
if(x > maxlength)
maxlength = x;
@ -833,6 +917,15 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
c = *s - ' ';
if (Details.slant != 0.0f && !IsJapanese())
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
#ifdef BUTTON_ICONS
if (PS2Symbol != BUTTON_NONE) {
DrawButton(x, y);
x += Details.scaleY * 17.0f;
PS2Symbol = BUTTON_NONE;
}
#endif
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || !IsJapanese())) // space
@ -860,6 +953,40 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
}
#endif
#ifdef XBOX_SUBTITLES
void
CFont::PrintStringFromBottom(float x, float y, wchar *str)
{
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
y -= (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str);
else
#endif
y -= (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str);
PrintString(x, y, str);
}
void
CFont::PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor)
{
CRGBA textColor = Details.color;
SetColor(outlineColor);
CVector2D offsets[] = { {1.f, 1.f}, {1.f, -1.f}, {-1.f, 1.f}, {-1.f, -1.f} };
for(int i = 0; i < ARRAY_SIZE(offsets); i++){
if (fromBottom)
PrintStringFromBottom(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str);
else
PrintString(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str);
}
SetColor(textColor);
if (fromBottom)
PrintStringFromBottom(x, y, str);
else
PrintString(x, y, str);
}
#endif
float
CFont::GetCharacterWidth(wchar c)
{
@ -964,6 +1091,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
#ifdef BUTTON_ICONS
switch (*s) {
#if 0 // unused
case 'U':
case 'D':
case '<':
case '>':
#endif
case 'X':
case 'O':
case 'Q':
case 'T':
case 'K':
case 'M':
case 'A':
case 'J':
case 'V':
case 'C':
w += 17.0f * Details.scaleY;
break;
default:
break;
}
#endif
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
@ -978,12 +1129,40 @@ CFont::GetStringWidth(wchar *s, bool spaces)
for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
if (*s == '~') {
s++;
#ifdef BUTTON_ICONS
switch (*s) {
#if 0 // unused
case 'U':
case 'D':
case '<':
case '>':
#endif
case 'X':
case 'O':
case 'Q':
case 'T':
case 'K':
case 'M':
case 'A':
case 'J':
case 'V':
case 'C':
w += 17.0f * Details.scaleY;
break;
default:
break;
}
#endif
while (*s != '~') s++;
#ifndef FIX_BUGS
s++;
if (*s == ' ' && !spaces)
break;
}
w += GetCharacterSize(*s - ' ');
}
#else
} else
#endif
w += GetCharacterSize(*s - ' ');
}
}
return w;
@ -1037,9 +1216,11 @@ CFont::GetNextSpace(wchar *s)
if(*s == '~'){
s++;
while(*s != '~') s++;
#ifndef FIX_BUGS
s++;
if(*s == ' ')
break;
#endif
}
}
return s;
@ -1047,7 +1228,7 @@ CFont::GetNextSpace(wchar *s)
#ifdef MORE_LANGUAGES
wchar*
CFont::ParseToken(wchar *s, wchar*, bool japShit)
CFont::ParseToken(wchar *s, wchar* ss, bool japShit)
{
s++;
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
@ -1067,13 +1248,37 @@ CFont::ParseToken(wchar *s, wchar*, bool japShit)
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
#endif
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
case 'K': PS2Symbol = BUTTON_L1; break;
case 'M': PS2Symbol = BUTTON_L2; break;
case 'A': PS2Symbol = BUTTON_L3; break;
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
#endif
}
} else if (IsJapanese()) {
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
NewLine = true;
}
while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
#ifdef FIX_BUGS
if (*(++s) == '~')
s = ParseToken(s, ss, japShit);
return s;
#else
return s + 1;
#endif
}
#else
wchar*
@ -1094,6 +1299,24 @@ CFont::ParseToken(wchar *s, wchar*)
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
#endif
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
case 'K': PS2Symbol = BUTTON_L1; break;
case 'M': PS2Symbol = BUTTON_L2; break;
case 'A': PS2Symbol = BUTTON_L3; break;
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
#endif
}
while(*s != '~') s++;
return s+1;