Get rid of audio getters
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@ -3022,7 +3022,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = 68;
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emittingVol = m_anRandomTable[1] % 30 + 80; //GetRandomNumberInRange(1, 80, 109)
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emittingVol = m_anRandomTable[1] % 30 + 80;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
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m_sQueueSample.m_nReleasingVolumeModificator = 5;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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@ -3817,8 +3817,8 @@ uint8 gJumboVolOffsetPercentage;
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void
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DoJumboVolOffset()
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{
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if (!(AudioManager.GetFrameCounter() % (AudioManager.GetRandomNumber(0) % 6 + 3)))
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gJumboVolOffsetPercentage = AudioManager.GetRandomNumber(1) % 60;
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if (!(AudioManager.m_FrameCounter % (AudioManager.m_anRandomTable[0] % 6 + 3)))
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gJumboVolOffsetPercentage = AudioManager.m_anRandomTable[1] % 60;
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}
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void
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@ -5191,7 +5191,7 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound)
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switch(sound) {
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case SOUND_PED_HELI_PLAYER_FOUND:
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soundIntensity = 400.0f;
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pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20);
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pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 20 + SFX_POLICE_HELI_1;
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break;
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case SOUND_PED_VCPA_PLAYER_FOUND:
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soundIntensity = 400.0f;
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@ -5203,11 +5203,11 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound)
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break;
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case SOUND_INJURED_PED_MALE_OUCH:
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soundIntensity = 40.0f;
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pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41);
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pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 41 + SFX_GENERIC_MALE_GRUNT_1;
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break;
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case SOUND_INJURED_PED_FEMALE:
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soundIntensity = 40.0f;
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pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33);
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pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 33 + SFX_GENERIC_FEMALE_GRUNT_1;
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break;
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default:
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return;
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