miamification of some audio structs
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@ -149,10 +149,19 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
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if (m_nPoliceChannelEntity >= 0)
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SetEntityStatus(m_nPoliceChannelEntity, 1);
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
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#ifdef GTA_BRIDGE
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
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if (m_nBridgeEntity >= 0)
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SetEntityStatus(m_nBridgeEntity, 1);
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#endif // GTA_BRIDGE
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m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
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if (m_nEscalatorEntity >= 0)
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SetEntityStatus(m_nEscalatorEntity, 1);
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m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1);
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if (m_nExtraSoundsEntity >= 0)
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SetEntityStatus(m_nExtraSoundsEntity, 1);
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m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
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m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED;
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@ -178,10 +187,20 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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void
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cAudioManager::PreTerminateGameSpecificShutdown()
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{
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#ifdef GTA_BRIDGE
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if (m_nBridgeEntity >= 0) {
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DestroyEntity(m_nBridgeEntity);
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m_nBridgeEntity = AEHANDLE_NONE;
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}
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#endif
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if (m_nEscalatorEntity >= 0) {
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DestroyEntity(m_nEscalatorEntity);
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m_nEscalatorEntity = AEHANDLE_NONE;
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}
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if (m_nExtraSoundsEntity >= 0) {
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DestroyEntity(m_nExtraSoundsEntity);
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m_nExtraSoundsEntity = AEHANDLE_NONE;
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}
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if (m_nPoliceChannelEntity >= 0) {
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DestroyEntity(m_nPoliceChannelEntity);
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m_nPoliceChannelEntity = AEHANDLE_NONE;
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