and of course the last commit didnt fix everything
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@ -868,7 +868,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
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{
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float s, c;
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s = -sin(TheCamera.GetForward().Heading());
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s = -Sin(TheCamera.GetForward().Heading());
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c = Cos(TheCamera.GetForward().Heading());
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
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@ -885,7 +885,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
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else
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forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
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s = -sin(forward.Heading());
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s = -Sin(forward.Heading());
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c = Cos(forward.Heading());
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}
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