New updates for Hud.cpp and more.
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@ -1,7 +1,42 @@
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#pragma once
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#include "Sprite2d.h"
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struct CScriptRectangle
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{
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Bool m_bIsUsed;
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Bool m_bIsAntialiased;
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uint16 m_wTextureId;
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CRect m_sRect;
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CRGBA m_sColor;
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};
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struct CTextLine
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{
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Float m_fScaleX;
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Float m_fScaleY;
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CRGBA m_sColor;
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Bool m_bJustify;
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Bool m_bCentered;
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Bool m_bBackground;
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Bool m_bBackgroundOnly;
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Float m_fWrapX;
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Float m_fCenterSize;
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CRGBA m_sBackgroundColor;
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Bool m_bTextProportional;
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int32 field_29;
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Bool m_bRightJustify;
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int32 field_31;
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int32 m_nFont;
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Float field_36;
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Float field_40;
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wchar m_awText[500];
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};
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class CTheScripts
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{
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public:
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static uint8 *ScriptSpace;//[160*1024]
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static CTextLine* IntroTextLines;
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static CScriptRectangle* IntroRectangles;
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static CSprite2d* ScriptSprites;
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};
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