peds starting to work
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@ -2,26 +2,29 @@
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#include "PedModelInfo.h"
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#include "Bones.h"
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#ifdef PED_SKIN
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int
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ConvertPedNode2BoneTag(int node)
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{
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switch(node){
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case PED_TORSO: return BONE_waist;
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case PED_MID: return BONE_torso; // this is what Xbox/Mobile use
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// return BONE_mid; // this is what PS2/PC use
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case PED_HEAD: return BONE_head;
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case PED_UPPERARML: return BONE_upperarml;
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case PED_UPPERARMR: return BONE_upperarmr;
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case PED_HANDL: return BONE_Lhand;
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case PED_HANDR: return BONE_Rhand;
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case PED_UPPERLEGL: return BONE_upperlegl;
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case PED_UPPERLEGR: return BONE_upperlegr;
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case PED_FOOTL: return BONE_footl;
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case PED_FOOTR: return BONE_footr;
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case PED_LOWERLEGR: return BONE_lowerlegl;
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case PED_MID: return BONE_spine1;
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case PED_HEAD: return BONE_head;
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case PED_UPPERARML: return BONE_l_upperarm;
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case PED_UPPERARMR: return BONE_r_upperarm;
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case PED_HANDL: return BONE_l_hand;
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case PED_HANDR: return BONE_r_hand;
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case PED_UPPERLEGL: return BONE_l_thigh;
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case PED_UPPERLEGR: return BONE_r_thigh;
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case PED_FOOTL: return BONE_l_foot;
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case PED_FOOTR: return BONE_r_foot;
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case PED_LOWERLEGR: return BONE_r_calf;
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case PED_LOWERLEGL: return BONE_l_calf;
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case PED_FOREARML: return BONE_l_forearm;
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case PED_FOREARMR: return BONE_r_forearm;
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case PED_CLAVICLEL: return BONE_l_clavicle;
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case PED_CLAVICLER: return BONE_r_clavicle;
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case PED_NECK: return BONE_neck;
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}
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assert(0 && "this node has no bone");
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return -1;
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}
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@ -29,24 +32,28 @@ const char*
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ConvertBoneTag2BoneName(int tag)
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{
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switch(tag){
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case BONE_waist: return "Swaist";
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case BONE_upperlegr: return "Supperlegr";
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case BONE_lowerlegr: return "Slowerlegr";
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case BONE_footr: return "Sfootr";
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case BONE_upperlegl: return "Supperlegl";
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case BONE_lowerlegl: return "Slowerlegl";
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case BONE_footl: return "Sfootl";
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case BONE_mid: return "Smid";
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case BONE_torso: return "Storso";
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case BONE_head: return "Shead";
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case BONE_upperarmr: return "Supperarmr";
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case BONE_lowerarmr: return "Slowerarmr";
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case BONE_Rhand: return "SRhand";
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case BONE_upperarml: return "Supperarml";
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case BONE_lowerarml: return "Slowerarml";
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case BONE_Lhand: return "SLhand";
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case BONE_root: return "Root";
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case BONE_pelvis: return "Pelvis";
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case BONE_spine: return "Spine";
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case BONE_spine1: return "Spine1";
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case BONE_neck: return "Neck";
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case BONE_head: return "Head";
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case BONE_l_clavicle: return "Bip01 R Clavicle";
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case BONE_l_upperarm: return "R UpperArm";
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case BONE_l_forearm: return "R Forearm";
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case BONE_l_hand: return "R Hand";
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case BONE_l_finger: return "R Fingers";
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case BONE_r_clavicle: return "Bip01 L Clavicle";
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case BONE_r_upperarm: return "L UpperArm";
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case BONE_r_forearm: return "L Forearm";
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case BONE_r_hand: return "L Hand";
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case BONE_r_finger: return "L Fingers";
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case BONE_l_thigh: return "L Thigh";
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case BONE_l_calf: return "L Calf";
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case BONE_l_foot: return "L Foot";
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case BONE_r_thigh: return "R Thigh";
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case BONE_r_calf: return "R Calf";
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case BONE_r_foot: return "R Foot";
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}
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return nil;
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}
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#endif
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