Remove Miami stuff
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@ -52,9 +52,6 @@ CEntity::CEntity(void)
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bRenderScorched = false;
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bHasBlip = false;
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bIsBIGBuilding = false;
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#ifdef MIAMI
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bStreamBIGBuilding = false;
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#endif
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bRenderDamaged = false;
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bBulletProof = false;
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@ -348,11 +345,6 @@ CEntity::SetupBigBuilding(void)
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bStreamingDontDelete = true;
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bUsesCollision = false;
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m_level = CTheZones::GetLevelFromPosition(GetPosition());
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#ifdef MIAMI
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if(mi->m_lodDistances[0] <= 2000.0f)
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bStreamBIGBuilding = true;
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// TODO: the stuff down there isn't right yet
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#endif
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if(m_level == LEVEL_NONE){
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if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
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mi->SetTexDictionary("generic");
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