Revert "FONT_BANK renamed to FONT_STANDARD"
This reverts commit 552205dfba
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This commit is contained in:
@ -250,7 +250,7 @@ CFont::Initialise(void)
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SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
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SetBackGroundOnlyTextOff();
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SetPropOn();
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SetFontStyle(FONT_STANDARD);
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SetFontStyle(FONT_BANK);
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SetRightJustifyWrap(0.0f);
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SetAlphaFade(255.0f);
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SetDropShadowPosition(0);
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@ -348,7 +348,7 @@ CFont::PrintChar(float x, float y, wchar c)
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}
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#endif
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if(Details.style == FONT_STANDARD || Details.style == FONT_HEADING){
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if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
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if(Details.dropShadowPosition != 0){
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
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@ -828,7 +828,7 @@ CFont::GetCharacterWidth(wchar c)
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if (IsJapanese()) {
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if (!Details.proportional)
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return Size[0][Details.style][192];
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if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_STANDARD) {
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if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
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switch (Details.style)
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{
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case FONT_JAPANESE:
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@ -844,7 +844,7 @@ CFont::GetCharacterWidth(wchar c)
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{
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case FONT_JAPANESE:
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return 29.4f;
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case FONT_STANDARD:
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case FONT_BANK:
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return 10.0f;
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case FONT_PAGER:
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return 31.5f;
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@ -874,7 +874,7 @@ CFont::GetCharacterSize(wchar c)
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{
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if (!Details.proportional)
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return Size[0][Details.style][192] * Details.scaleX;
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if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_STANDARD) {
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if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
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switch (Details.style)
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{
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case FONT_JAPANESE:
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@ -890,7 +890,7 @@ CFont::GetCharacterSize(wchar c)
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{
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case FONT_JAPANESE:
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return 29.4f * Details.scaleX;
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case FONT_STANDARD:
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case FONT_BANK:
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return 10.0f * Details.scaleX;
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case FONT_PAGER:
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return 31.5f * Details.scaleX;
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