vehicle model descriptions; a bit of heli code
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@ -29,7 +29,7 @@ bool PrintDebugCode = false;
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int16 DebugCamMode;
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#ifdef FREE_CAM
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bool CCamera::bFreeCam = true;
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bool CCamera::bFreeCam = false;
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int nPreviousMode = -1;
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#endif
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@ -280,12 +280,12 @@ CCam::Process(void)
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if(DirectionWasLooking != LOOKING_BEHIND)
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TheCamera.m_bJust_Switched = true;
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DirectionWasLooking = LOOKING_BEHIND;
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}else if(CPad::GetPad(0)->GetLookLeft()){
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}else if(!((CVehicle*)CamTargetEntity)->IsRealHeli() && CPad::GetPad(0)->GetLookLeft()){
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LookLeft();
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if(DirectionWasLooking != LOOKING_LEFT)
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TheCamera.m_bJust_Switched = true;
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DirectionWasLooking = LOOKING_LEFT;
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}else if(CPad::GetPad(0)->GetLookRight()){
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}else if(!((CVehicle*)CamTargetEntity)->IsRealHeli() && CPad::GetPad(0)->GetLookRight()){
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LookRight();
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if(DirectionWasLooking != LOOKING_RIGHT)
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TheCamera.m_bJust_Switched = true;
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