GTA_ZONECULL define
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@ -387,7 +387,9 @@ bool CGame::Initialise(const char* datFile)
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LoadingScreen("Loading the Game", "Position dynamic objects", nil);
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CWorld::RepositionCertainDynamicObjects();
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LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
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#ifdef GTA_ZONECULL
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CCullZones::ResolveVisibilities();
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#endif
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CTrain::InitTrains();
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CPlane::InitPlanes();
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CCredits::Init();
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@ -504,7 +506,9 @@ void CGame::ReInitGameObjectVariables(void)
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CSpecialFX::Init();
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CWaterCannons::Init();
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CParticle::ReloadConfig();
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#ifdef GTA_ZONECULL
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CCullZones::ResolveVisibilities();
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#endif
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if ( !FrontEndMenuManager.m_bWantToLoad )
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{
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@ -537,7 +541,9 @@ void CGame::ReloadIPLs(void)
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CCranes::InitCranes();
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CGarages::Init();
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CWorld::RepositionCertainDynamicObjects();
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#ifdef GTA_ZONECULL
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CCullZones::ResolveVisibilities();
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#endif
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CRenderer::SortBIGBuildings();
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CTimer::Update();
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}
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