Merge branch 'master' into miami
# Conflicts: # src/animation/CutsceneMgr.cpp # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/core/ControllerConfig.cpp # src/core/ControllerConfig.h # src/core/Streaming.cpp # src/peds/PedChat.cpp # src/render/Weather.cpp # src/rw/TexRead.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp
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@ -1544,7 +1544,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
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} else if (column == CONTSETUP_VEHICLE_COLUMN) {
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switch (optionIdx) {
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case 0:
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controllerAction = PED_FIREWEAPON;
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#ifdef BIND_VEHICLE_FIREWEAPON
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controllerAction = VEHICLE_FIREWEAPON;
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#else
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controllerAction = PED_FIREWEAPON;
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#endif
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break;
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case 1:
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case 2:
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