rem refs
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@ -60,23 +60,18 @@
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#include "GenericGameStorage.h"
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#include "SceneEdit.h"
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GlobalScene &Scene = *(GlobalScene*)0x726768;
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GlobalScene Scene;
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uint8 work_buff[55000];
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//char gString[256];
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//char gString2[512];
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//wchar gUString[256];
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//wchar gUString2[256];
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char *gString = (char*)0x711B40;
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char *gString2 = (char*)0x878A40;
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wchar *gUString = (wchar*)0x74B018;
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wchar *gUString2 = (wchar*)0x6EDD70;
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char gString[256];
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char gString2[512];
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wchar gUString[256];
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wchar gUString2[256];
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float FramesPerSecond = 30.0f;
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bool gbPrintShite = false;
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bool &gbModelViewer = *(bool*)0x95CD93;
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bool gbModelViewer;
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int32 frameCount;
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