VC CMenuManager struct, ctor etc.

This commit is contained in:
eray orçunus
2020-05-22 02:44:01 +03:00
parent bc4d628940
commit a5f23a0342
21 changed files with 788 additions and 1304 deletions

View File

@ -701,7 +701,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
void CPad::StartShake(int16 nDur, uint8 nFreq)
{
if ( !CMenuManager::m_PrefsUseVibration )
if ( !FrontEndMenuManager.m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
@ -723,7 +723,7 @@ void CPad::StartShake(int16 nDur, uint8 nFreq)
void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
{
if ( !CMenuManager::m_PrefsUseVibration )
if ( !FrontEndMenuManager.m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
@ -750,7 +750,7 @@ void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, floa
void CPad::StartShake_Train(float fX, float fY)
{
if ( !CMenuManager::m_PrefsUseVibration )
if ( !FrontEndMenuManager.m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )