VC CMenuManager struct, ctor etc.
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@ -701,7 +701,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
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void CPad::StartShake(int16 nDur, uint8 nFreq)
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{
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if ( !CMenuManager::m_PrefsUseVibration )
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if ( !FrontEndMenuManager.m_PrefsUseVibration )
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return;
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if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
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@ -723,7 +723,7 @@ void CPad::StartShake(int16 nDur, uint8 nFreq)
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void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
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{
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if ( !CMenuManager::m_PrefsUseVibration )
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if ( !FrontEndMenuManager.m_PrefsUseVibration )
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return;
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if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
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@ -750,7 +750,7 @@ void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, floa
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void CPad::StartShake_Train(float fX, float fY)
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{
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if ( !CMenuManager::m_PrefsUseVibration )
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if ( !FrontEndMenuManager.m_PrefsUseVibration )
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return;
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if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
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