make building with Codewarrior 7 possible

This commit is contained in:
withmorten
2021-01-19 13:35:48 +01:00
parent 25d3066eae
commit ac0f759b27
42 changed files with 471 additions and 274 deletions

View File

@ -1,4 +1,4 @@
#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
#if (!defined(GTA_PS2_STUFF) && defined(RWLIBS)) || defined(__MWERKS__)
#define WITHD3D
#endif
#include "config.h"
@ -79,7 +79,7 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
#define RADAR_NUM_TILES (8)
#define RADAR_TILE_SIZE (RADAR_SIZE_X / RADAR_NUM_TILES)
static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
re3_static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
#define RADAR_MIN_RANGE (120.0f)
#define RADAR_MAX_RANGE (350.0f)
@ -298,10 +298,10 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector2D corners[4] = {
{ 1.0f, -1.0f }, // top right
{ 1.0f, 1.0f }, // bottom right
{ -1.0f, 1.0f }, // bottom left
{ -1.0f, -1.0f }, // top left
CVector2D( 1.0f, -1.0f ), // top right
CVector2D( 1.0f, 1.0f ), // bottom right
CVector2D( -1.0f, 1.0f ), // bottom left
CVector2D( -1.0f, -1.0f ), // top left
};
CVector2D tmp;
int i, j, n;