make building with Codewarrior 7 possible
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@ -1,4 +1,4 @@
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#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
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#if (!defined(GTA_PS2_STUFF) && defined(RWLIBS)) || defined(__MWERKS__)
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#define WITHD3D
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#endif
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#include "config.h"
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@ -79,7 +79,7 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
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#define RADAR_NUM_TILES (8)
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#define RADAR_TILE_SIZE (RADAR_SIZE_X / RADAR_NUM_TILES)
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static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
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re3_static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
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#define RADAR_MIN_RANGE (120.0f)
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#define RADAR_MAX_RANGE (350.0f)
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@ -298,10 +298,10 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
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int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
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{
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CVector2D corners[4] = {
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{ 1.0f, -1.0f }, // top right
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{ 1.0f, 1.0f }, // bottom right
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{ -1.0f, 1.0f }, // bottom left
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{ -1.0f, -1.0f }, // top left
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CVector2D( 1.0f, -1.0f ), // top right
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CVector2D( 1.0f, 1.0f ), // bottom right
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CVector2D( -1.0f, 1.0f ), // bottom left
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CVector2D( -1.0f, -1.0f ), // top left
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};
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CVector2D tmp;
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int i, j, n;
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