few fixes
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@ -91,7 +91,6 @@ void GameInit(void);
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void SystemInit(void);
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void TheGame(void);
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void DebugMenuInit(void) {}
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void DebugMenuPopulate(void);
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@ -344,6 +343,8 @@ static void
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Terminate3D(void)
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{
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CGame::ShutdownRenderWare();
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DebugMenuShutdown();
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RsRwTerminate();
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@ -794,6 +795,7 @@ RenderDebugShit(void)
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CRenderer::RenderCollisionLines();
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ThePaths.DisplayPathData();
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CDebug::DrawLines();
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DefinedState();
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#endif
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}
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