90% fixes, 10% skel refactoring
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@ -5155,13 +5155,10 @@ CMenuManager::SwitchMenuOnAndOff()
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m_bMenuActive = !m_bMenuActive;
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if (m_bMenuActive) {
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#if defined RW_D3D9 || defined RWLIBS
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if (_InputMouseNeedsExclusive()) {
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_InputShutdownMouse();
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_InputInitialiseMouse(false);
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}
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#endif
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Initialise();
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LoadAllTextures();
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} else {
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@ -5173,12 +5170,10 @@ CMenuManager::SwitchMenuOnAndOff()
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DoRWStuffEndOfFrame();
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DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
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DoRWStuffEndOfFrame();
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#if defined RW_D3D9 || defined RWLIBS
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if (_InputMouseNeedsExclusive()) {
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_InputShutdownMouse();
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_InputInitialiseMouse(true);
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}
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#endif
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#ifdef PS2_LIKE_MENU
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bottomBarActive = false;
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@ -5223,12 +5218,10 @@ CMenuManager::SwitchMenuOnAndOff()
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m_bMenuActive = true;
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m_OnlySaveMenu = true;
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#if defined RW_D3D9 || defined RWLIBS
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if (_InputMouseNeedsExclusive()) {
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_InputShutdownMouse();
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_InputInitialiseMouse(false);
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}
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#endif
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Initialise();
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LoadAllTextures();
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