finished CEntity
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@ -855,7 +855,7 @@ CFileLoader::Load2dEffect(const char *line)
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int id, r, g, b, a, type;
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float x, y, z;
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char corona[32], shadow[32];
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int shadowIntens, flash, roadReflection, flare, flags, probability;
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int shadowIntens, lightType, roadReflection, flare, flags, probability;
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CBaseModelInfo *mi;
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C2dEffect *effect;
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char *p;
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@ -888,14 +888,14 @@ CFileLoader::Load2dEffect(const char *line)
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sscanf(line, "%f %f %f %f %d %d %d %d %d",
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&effect->light.dist,
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&effect->light.outerRange,
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&effect->light.range,
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&effect->light.size,
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&effect->light.innerRange,
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&shadowIntens, &flash, &roadReflection, &flare, &flags);
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&effect->light.shadowRange,
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&shadowIntens, &lightType, &roadReflection, &flare, &flags);
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effect->light.corona = RwTextureRead(corona, nil);
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effect->light.shadow = RwTextureRead(shadow, nil);
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effect->light.shadowIntensity = shadowIntens;
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effect->light.flash = flash;
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effect->light.lightType = lightType;
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effect->light.roadReflection = roadReflection;
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effect->light.flareType = flare;
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// TODO: check out the flags
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