extended postfx and sniper hud fix
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@ -175,7 +175,8 @@ void CHud::Draw()
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rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f);
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rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.6f);
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Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
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Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
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0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
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}
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else {
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rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.4f);
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@ -183,7 +184,8 @@ void CHud::Draw()
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rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.4f);
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rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.4f);
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Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
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Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
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0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
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}
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}
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else {
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@ -194,7 +196,9 @@ void CHud::Draw()
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rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f);
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rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f);
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rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f);
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Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
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Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
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0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
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}
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else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) {
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rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f);
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@ -202,7 +206,8 @@ void CHud::Draw()
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rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f);
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rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f * 0.7f);
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Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
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Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
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0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
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}
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else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
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@ -216,29 +221,33 @@ void CHud::Draw()
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}
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else {
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// Sniper
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rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f);
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rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f);
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rect.right = SCREEN_WIDTH / 2;
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rect.bottom = SCREEN_HEIGHT / 2;
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Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
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rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
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rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
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rect.right = SCREEN_WIDTH/2;
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rect.bottom = SCREEN_HEIGHT/2;
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Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
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0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
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rect.right = (SCREEN_WIDTH / 2);
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rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f);
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rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2);
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rect.bottom = SCREEN_HEIGHT / 2;
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Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
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rect.left = SCREEN_WIDTH/2;
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rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
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rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
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rect.bottom = SCREEN_HEIGHT/2;
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Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
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0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f);
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rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f);
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rect.bottom = (SCREEN_HEIGHT / 2);
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rect.right = (SCREEN_WIDTH / 2);
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rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2);
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Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
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rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
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rect.top = SCREEN_HEIGHT/2;
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rect.right = SCREEN_WIDTH/2;
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rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
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Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
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0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f);
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rect.right = (SCREEN_WIDTH / 2);
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rect.bottom = (SCREEN_HEIGHT / 2);
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rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2);
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rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2);
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Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
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rect.left = SCREEN_WIDTH/2;
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rect.top = SCREEN_HEIGHT/2;
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rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
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rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
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Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
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0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
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}
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}
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
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