skeleton updated, windows specific stuff added
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@ -2,11 +2,20 @@
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#include "patcher.h"
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#include "Frontend.h"
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int &CMenuManager::OS_Language = *(int*)0x5F2F78;
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int &CMenuManager::m_PrefsBrightness = *(int*)0x5F2E50;
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int &CMenuManager::m_PrefsLanguage = *(int*)0x941238;
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bool &CMenuManager::m_PrefsUseWideScreen = *(bool*)0x95CD23;
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Bool &CMenuManager::m_PrefsVsync = *(Bool*)0x5F2E58;
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Bool &CMenuManager::m_PrefsAllowNastyGame = *(Bool*)0x5F2E64;
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Bool &CMenuManager::m_bStartUpFrontEndRequested = *(Bool*)0x95CCF4;
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Bool &CMenuManager::m_PrefsFrameLimiter = *(Bool*)0x5F2E60;
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CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
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WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); }
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WRAPPER void CMenuManager::DrawFrontEnd(void) { EAXJMP(0x47A540); }
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WRAPPER void CMenuManager::UnloadTextures(void) { EAXJMP(0x47A440); }
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WRAPPER void CMenuManager::LoadAllTextures(void) { EAXJMP(0x47A230); }
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WRAPPER void CMenuManager::LoadSettings(void) { EAXJMP(0x488EE0); }
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WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); }
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