Add VEHICLE_FIREWEAPON (disabled by default)
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@ -1634,7 +1634,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
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} else if (column == CONTSETUP_VEHICLE_COLUMN) {
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switch (optionIdx) {
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case 0:
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controllerAction = PED_FIREWEAPON;
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#ifdef BIND_VEHICLE_FIREWEAPON
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controllerAction = VEHICLE_FIREWEAPON;
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#else
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controllerAction = PED_FIREWEAPON;
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#endif
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break;
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case 1:
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case 2:
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