Setter for bIsStatic (became virtual in SA)
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@ -2192,8 +2192,8 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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}
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// move body cast
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if(phys->IsStatic()){
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phys->bIsStatic = false;
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if(phys->GetIsStatic()){
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phys->SetIsStatic(false);
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phys->m_nStaticFrames = 0;
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phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
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phys->AddToMovingList();
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@ -4385,7 +4385,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
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obj->m_fElasticity = 0.1f;
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obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
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obj->ObjectCreatedBy = TEMP_OBJECT;
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obj->bIsStatic = false;
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obj->SetIsStatic(false);
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obj->bIsPickup = false;
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obj->bUseVehicleColours = true;
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obj->m_colour1 = m_currentColour1;
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