small fixes
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@ -131,16 +131,16 @@ void CHud::Draw()
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return;
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if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
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bool DrawCrossHair = 0;
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bool DrawCrossHairPC = 0;
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bool DrawCrossHair = false;
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bool DrawCrossHairPC = false;
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int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType;
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int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
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if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON)
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DrawCrossHair = 1;
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DrawCrossHair = true;
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if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
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DrawCrossHairPC = 1;
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DrawCrossHairPC = true;
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/*
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Draw Crosshairs
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@ -149,7 +149,7 @@ void CHud::Draw()
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(!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
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if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) {
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if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER)
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DrawCrossHairPC = 1;
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DrawCrossHairPC = true;
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}
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}
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