Control updates

This commit is contained in:
Nikolay Korolev
2020-10-11 12:56:33 +03:00
parent a01b14f301
commit c4d4821327
26 changed files with 849 additions and 509 deletions

View File

@ -292,7 +292,7 @@ CCarCtrl::GenerateOneRandomCar()
break;
}
}
if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
return;
@ -3228,7 +3228,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
int curNode, nextNode;
float posBetweenNodes;
while (!created && attempts < 5){
if (ThePaths.NewGenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
if (ThePaths.GenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){
int16 colliding[2];
if (!ThePaths.GetNode(curNode)->bWaterPath) {