neo pipelines
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@ -61,6 +61,7 @@
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#include "MemoryCard.h"
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#include "SceneEdit.h"
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#include "debugmenu.h"
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#include "custompipes.h"
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GlobalScene Scene;
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@ -349,6 +350,9 @@ PluginAttach(void)
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return FALSE;
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}
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeRegister();
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#endif
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return TRUE;
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}
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@ -362,7 +366,11 @@ Initialise3D(void *param)
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DebugMenuInit();
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DebugMenuPopulate();
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#endif // !DEBUGMENU
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return CGame::InitialiseRenderWare();
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bool ret = CGame::InitialiseRenderWare();
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeInit(); // need Scene.world for this
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#endif
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return ret;
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}
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return (FALSE);
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@ -371,6 +379,9 @@ Initialise3D(void *param)
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static void
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Terminate3D(void)
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{
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeShutdown();
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#endif
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CGame::ShutdownRenderWare();
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#ifdef DEBUGMENU
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DebugMenuShutdown();
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@ -1061,6 +1072,12 @@ Idle(void *arg)
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tbEndTimer("PreRender");
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#endif
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#ifdef FIX_BUGS
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// This has to be done BEFORE RwCameraBeginUpdate
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RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
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RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
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#endif
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if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
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if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
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return;
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@ -1073,9 +1090,10 @@ Idle(void *arg)
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DefinedState();
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// BUG. This has to be done BEFORE RwCameraBeginUpdate
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#ifndef FIX_BUGS
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RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
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RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
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#endif
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderScene");
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@ -1084,6 +1102,11 @@ Idle(void *arg)
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#ifdef TIMEBARS
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tbEndTimer("RenderScene");
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#endif
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#ifdef EXTENDED_PIPELINES
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CustomPipes::EnvMapRender();
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#endif
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RenderDebugShit();
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RenderEffects();
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