More replay stuff
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@ -93,6 +93,8 @@ CCollision::LoadCollisionWhenINeedIt(bool changeLevel)
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#endif
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WRAPPER void CCollision::SortOutCollisionAfterLoad(void) { EAXJMP(0x40B900); }
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//
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// Test
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//
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@ -1583,6 +1585,8 @@ CColModel::GetTrianglePoint(CVector &v, int i) const
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v = vertices[i];
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}
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WRAPPER CColModel& CColModel::operator=(const CColModel& other) { EAXJMP(0x411710); }
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STARTPATCHES
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InjectHook(0x4B9C30, (CMatrix& (*)(const CMatrix &src, CMatrix &dst))Invert, PATCH_JUMP);
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