Dynamically add pipelines options, only if neo.txd exists
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@ -66,7 +66,6 @@
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#include "postfx.h"
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#include "custompipes.h"
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#include "screendroplets.h"
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#include "frontendoption.h"
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#include "MemoryHeap.h"
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GlobalScene Scene;
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@ -481,13 +480,6 @@ Initialise3D(void *param)
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DebugMenuInit();
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DebugMenuPopulate();
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#endif // !DEBUGMENU
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#ifdef CUSTOM_FRONTEND_OPTIONS
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// Apparently this func. can be run multiple times at the start.
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if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
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// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
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CustomFrontendOptionsPopulate();
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}
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#endif
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bool ret = CGame::InitialiseRenderWare();
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeInit(); // need Scene.world for this
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