PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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@ -999,7 +999,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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CVector vTestedPos(pTestedPed->GetPosition().x, pTestedPed->GetPosition().y, pTestedPed->GetPosition().z + 0.4);
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CVector vScreenPos;
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float w, h;
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if (CSprite::CalcScreenCoors(vTestedPos, vScreenPos, &w, &h, false)) {
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if (CSprite::CalcScreenCoors(vTestedPos, &vScreenPos, &w, &h, false)) {
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CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight);
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float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude();
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if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) {
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