PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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@ -756,7 +756,7 @@ void CScrollBar::Render()
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// Render main coronas
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if (m_MessageBar[i] & (1 << j))
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{
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if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
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if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
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{
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CSprite::RenderBufferedOneXLUSprite(
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screenCoord.x, screenCoord.y, screenCoord.z,
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@ -768,7 +768,7 @@ void CScrollBar::Render()
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// Render smaller and faded coronas for a trailing effect
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else if (m_MessageBar[i - 1] & (1 << j))
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{
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if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
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if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
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{
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CSprite::RenderBufferedOneXLUSprite(
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screenCoord.x, screenCoord.y, screenCoord.z,
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