fixed some stuff in frontend, badly broke others; disabled reversed frontend for the moment
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@ -8,8 +8,14 @@ struct GlobalScene
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extern GlobalScene &Scene;
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extern uint8 work_buff[55000];
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extern char gString[256];
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//extern char gString[256];
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//extern char gString2[512];
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//extern wchar gUString[256];
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//extern wchar gUString2[256];
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extern char *gString;
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extern char *gString2;
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extern wchar *gUString;
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extern wchar *gUString2;
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extern bool &b_FoundRecentSavedGameWantToLoad;
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class CSprite2d;
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