Default native resolution mode and small camera fixes
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@ -240,8 +240,13 @@ DoFade(void)
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float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
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rect.left = 0.0f;
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rect.right = SCREEN_WIDTH;
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#ifdef FIX_BUGS
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rect.top = y - SCREEN_SCALE_Y(8.0f);
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rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(8.0f);
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#else
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rect.top = y - 8.0f;
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rect.bottom = SCREEN_HEIGHT - y - 8.0f;
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#endif // FIX_BUGS
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}else{
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rect.left = 0.0f;
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rect.right = SCREEN_WIDTH;
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