cleaned up and updated animviewer; fixed animation bug
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@ -485,6 +485,7 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
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DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
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DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
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DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
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#ifdef MENU_MAP
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DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
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