Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode
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@ -11,7 +11,6 @@
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#include "Timer.h"
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#include "Game.h"
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#include "DMAudio.h"
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#include "MusicManager.h"
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#include "FileMgr.h"
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#include "Streaming.h"
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#include "TxdStore.h"
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@ -535,7 +534,7 @@ void CMenuManager::Draw()
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if (m_nPrefsAudio3DProviderIndex == -1)
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH");
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else {
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char *provider = MusicManager.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
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char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
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AsciiToUnicode(provider, gUString);
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textToPrint[MENUCOLUMN_RIGHT] = gUString;
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}
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