fixed clouds and sprites
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@ -233,7 +233,7 @@ CClouds::Render(void)
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szx*55.0f, szy*55.0f,
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tr, tg, tb, br, bg, bb, 0.0f, -1.0f,
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1.0f/screenpos.z,
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IndividualRotation/65336.0f * 2*3.14f + ms_cameraRoll,
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(uint16)IndividualRotation/65336.0f * 6.28f + ms_cameraRoll,
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fluffyalpha);
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bCloudOnScreen[i] = true;
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}else
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