Pad, BulletInfo, ProjectileInfo, fixes
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@ -100,7 +100,8 @@ void FastWeatherCheat();
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void OnlyRenderWheelsCheat();
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void ChittyChittyBangBangCheat();
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void StrongGripCheat();
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void NastyLimbsCheat();
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void SpecialCarCheats();
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void PickUpChicksCheat();
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DebugMenuEntry *carCol1;
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DebugMenuEntry *carCol2;
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@ -370,7 +371,8 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
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DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
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DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
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DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
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DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats);
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DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat);
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static int spawnCarId = MI_LANDSTAL;
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e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);
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