Peds, mission switcher & fixes
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@ -31,6 +31,7 @@
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#include "Text.h"
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#include "WaterLevel.h"
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#include "main.h"
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#include "Script.h"
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#ifndef _WIN32
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#include "assert.h"
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@ -309,6 +310,15 @@ ResetCamStatics(void)
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TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
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}
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#ifdef MISSION_SWITCHER
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int8 nextMissionToSwitch = 0;
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static void
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SwitchToMission(void)
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{
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switchMissionTo = nextMissionToSwitch;
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}
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#endif
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static const char *carnames[] = {
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"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana",
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"infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing",
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@ -512,7 +522,10 @@ DebugMenuPopulate(void)
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#ifdef TIMEBARS
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DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
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#endif
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#ifdef MISSION_SWITCHER
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DebugMenuAddInt8("Debug", "Select mission no", &nextMissionToSwitch, nil, 1, 0, 96, nil);
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DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
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#endif
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extern bool PrintDebugCode;
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extern int16 DebugCamMode;
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DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
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