Fix water UV on high FPS and inverted free camera
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@ -4489,7 +4489,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
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*/
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{
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LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
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LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
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LookUpDown = -CPad::GetPad(0)->LookAroundUpDown();
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}
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float AlphaOffset, BetaOffset;
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if(UseMouse){
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