Fix water UV on high FPS and inverted free camera
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@ -56,6 +56,11 @@ public:
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friend bool GenericLoad(void);
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friend bool GenericSave(int file);
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#ifdef FIX_BUGS
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static float GetDefaultTimeStep(void) { return 5.0f / 3.0f; }
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static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
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#endif
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};
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#ifdef FIX_BUGS
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