Squeeze performance option, minor fixes
Fixes are already in miami
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@ -1941,6 +1941,11 @@ CWorld::Process(void)
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} else {
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for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
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CEntity *movingEnt = (CEntity *)node->item;
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#ifdef SQUEEZE_PERFORMANCE
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if (movingEnt->bRemoveFromWorld) {
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RemoveEntityInsteadOfProcessingIt(movingEnt);
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} else
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#endif
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if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
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RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
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RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(),
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